Prototyping
To start after the research presentation
Purpose is to learn what ideas will work best, to get early feedback and to fail safely and have time to improve on it without creating a problem for the project.
Prototype, early version of a product / experimental version of an idea
Clearly define the end goal
Evaluate, design and test its viability
What the user needs
Prototype early to allow user feedback to help guide the product in the right idea not to waste time working on a bad idea.
Faster to make changes on paper prototype and the more work done on paper will make it faster and easier to work on your high fidelity prototype on digital platforms.
Avoid colour pallets, for later in the process
Avoid boxes with a cross in them, need to show what it will actually look like
When testing,
Introduce, Explain the problem, Guide the tester, Get feedback and ask questions
Be sure and know exactly what the product is supposed to do
We have a problem
We need a solution
The solution is the idea
A great idea is a great solution


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